Math 2 On-Track
Detailed App Info:
Application Description
Give your second grader a math boost. Mastery of core skills means moving on to new challenges with ease and confidence. Making it fun is a big bonus!
With the Math 2 On-Track program kids can practice counting by 2s, 5s, and 10s, adding and subtracting two- and three-digit numbers, sequencing numbers, working with place value, arranging object sets, multiplying, and more. This app “tracks” a child’s progress, color-coding correct/incorrect answers and giving them an at-a-glance review of their work. If they make a mistake they can select the red ants at the bottom of the screen and rework the problem. Combined with audio guidance, step-by-step instructions, and instant grading, Math 2 promotes self-paced learning. Colorful graphics, silly sound effects, and funny reward animations enhance the learning experience. A little “recess” is also built in! At intervals in the exercises, kids are rewarded with three alternating games: Snake Racer, Kangaroo Obstacle Course, and Howling Coyotes. Plus, a progress report can be printed at any time, as well as bonus exercise pages and a completion award certificate when finished.
Features:
•Audio guidance
•Visual examples
•Instant grading
•Progress-tracking
•Positive reinforcement
•Bookmarking
•Reward animations
•Three fun games
•Randomized problems
•Early math terminology
•Printable report and certificate
Skills:
•Multiplication
•Factors and products
•Facts and fact families
•Two- and three-digit addition
and subtraction
•Place value
•Greater than/less than
•Numbers through 999
•Ones, tens and hundreds
•Sequencing
•Skip counting by 2s, 5s, and 10s
Math 2
Ages 6-7
Grade 2
(U.S. English language & math conventions)
With the Math 2 On-Track program kids can practice counting by 2s, 5s, and 10s, adding and subtracting two- and three-digit numbers, sequencing numbers, working with place value, arranging object sets, multiplying, and more. This app “tracks” a child’s progress, color-coding correct/incorrect answers and giving them an at-a-glance review of their work. If they make a mistake they can select the red ants at the bottom of the screen and rework the problem. Combined with audio guidance, step-by-step instructions, and instant grading, Math 2 promotes self-paced learning. Colorful graphics, silly sound effects, and funny reward animations enhance the learning experience. A little “recess” is also built in! At intervals in the exercises, kids are rewarded with three alternating games: Snake Racer, Kangaroo Obstacle Course, and Howling Coyotes. Plus, a progress report can be printed at any time, as well as bonus exercise pages and a completion award certificate when finished.
Features:
•Audio guidance
•Visual examples
•Instant grading
•Progress-tracking
•Positive reinforcement
•Bookmarking
•Reward animations
•Three fun games
•Randomized problems
•Early math terminology
•Printable report and certificate
Skills:
•Multiplication
•Factors and products
•Facts and fact families
•Two- and three-digit addition
and subtraction
•Place value
•Greater than/less than
•Numbers through 999
•Ones, tens and hundreds
•Sequencing
•Skip counting by 2s, 5s, and 10s
Math 2
Ages 6-7
Grade 2
(U.S. English language & math conventions)
Requirements
Your mobile device must have at least 41.44 MB of space to download and install Math 2 On-Track app. Math 2 On-Track was updated to a new version. Purchase this version for $4.99
If you have any problems with installation or in-app purchase, found bugs, questions, comments about this application, you can visit the official website of School Zone Publishing at http://www.schoolzone.com.
Copyright © 2011 School Zone Publishing