Hats Galore
Detailed App Info:
Application Description
Recommended for ages 3 – 8
Give your child the award-winning, bilingual literacy program to become a confident reader and develop critical thinking skills. This proven e-learning system is part of the Academic Language Program for Students (ALPS), developed by Footsteps2Brilliance®, Inc., and widely used in the most innovative school districts throughout the United States today! ALPS contains a breakthrough series of educational eBooks and games designed by teachers to accelerate vocabulary and critical thinking skills for children ages 3 – 8. Third party studies in schools show dramatic gains in vocabulary development and comprehension among students who use these apps.
In this e-learning system, you will get the following:
•Page of book: A beautifully illustrated 24 page interactive book with rhyming and alliteration.
•Book Buddies: Three levels of games that improve comprehension and test taking skills.
•Word Wall: Three levels of games that reinforce letter recognition and enhance spelling skills.
•Mighty Matches: Three levels of games that develop vocabulary, short-term memory skills, phonemic awareness, and reading fluency.
•Picture Perfect: Three levels of games that assess learning objectives within the book.
•Create-a-Book: Unique app that encourages children to become authors by writing variations on the books they just read.
Hats Galore
E-learning system
Written by Suzanne Barchers
Illustrated by Sebastian Leblanc
Summary:
One day each year the animals get new hats to wear. From the hare, who wears her hat with flair, to the wolf in a beret, each animal’s choice in headgear may just surprise you!
Learning Objectives:
•Your child will identify animal words.
•Your child will identify color words.
•Your child will identify action words.
•Your child will identify nouns.
•Your child will categorize action words and nouns.
•Your child will recall story details.
•Your child will identify details of fantasy vs. reality.
•Your child will identify author and illustrator purposes.
Key Features That Promote Reading in Young Children:
•Words are highlighted as the story is read.
•Individual words are spoken when touched.
•Research-based academic words reinforce vocabulary needed for school.
•Auditory support, rhyming, and alliteration develop reading fluency.
•Unique English/Spanish toggle switch provides bilingual support on every page.
•Three levels of game play promote independent learning.
•Stories come to life with interactive animations and music.
•Engaging content with surprises on every page.
Early Learning University is committed to developing apps for developing minds.
We would LOVE to hear from you please share your experience with our program in a review!
Visit us at www.earlylearningu.com
*Question? Please email info@EarlyLearningU.com
Give your child the award-winning, bilingual literacy program to become a confident reader and develop critical thinking skills. This proven e-learning system is part of the Academic Language Program for Students (ALPS), developed by Footsteps2Brilliance®, Inc., and widely used in the most innovative school districts throughout the United States today! ALPS contains a breakthrough series of educational eBooks and games designed by teachers to accelerate vocabulary and critical thinking skills for children ages 3 – 8. Third party studies in schools show dramatic gains in vocabulary development and comprehension among students who use these apps.
In this e-learning system, you will get the following:
•Page of book: A beautifully illustrated 24 page interactive book with rhyming and alliteration.
•Book Buddies: Three levels of games that improve comprehension and test taking skills.
•Word Wall: Three levels of games that reinforce letter recognition and enhance spelling skills.
•Mighty Matches: Three levels of games that develop vocabulary, short-term memory skills, phonemic awareness, and reading fluency.
•Picture Perfect: Three levels of games that assess learning objectives within the book.
•Create-a-Book: Unique app that encourages children to become authors by writing variations on the books they just read.
Hats Galore
E-learning system
Written by Suzanne Barchers
Illustrated by Sebastian Leblanc
Summary:
One day each year the animals get new hats to wear. From the hare, who wears her hat with flair, to the wolf in a beret, each animal’s choice in headgear may just surprise you!
Learning Objectives:
•Your child will identify animal words.
•Your child will identify color words.
•Your child will identify action words.
•Your child will identify nouns.
•Your child will categorize action words and nouns.
•Your child will recall story details.
•Your child will identify details of fantasy vs. reality.
•Your child will identify author and illustrator purposes.
Key Features That Promote Reading in Young Children:
•Words are highlighted as the story is read.
•Individual words are spoken when touched.
•Research-based academic words reinforce vocabulary needed for school.
•Auditory support, rhyming, and alliteration develop reading fluency.
•Unique English/Spanish toggle switch provides bilingual support on every page.
•Three levels of game play promote independent learning.
•Stories come to life with interactive animations and music.
•Engaging content with surprises on every page.
Early Learning University is committed to developing apps for developing minds.
We would LOVE to hear from you please share your experience with our program in a review!
Visit us at www.earlylearningu.com
*Question? Please email info@EarlyLearningU.com
Requirements
Your mobile device must have at least 108.8 MB of space to download and install Hats Galore app. Hats Galore is available on iTunes for $4.99
If you have any problems with installation or in-app purchase, found bugs, questions, comments about this application, you can visit the official website of Early Learning U, LLC at http://www.earlylearningu.com/.
Copyright © 2013 Footsteps2Brilliance, Inc