Math Machine
Detailed App Info:
Application Description
“My daughter spent the afternoon with The Math Machine and it has her fired up for maths. So great for her confidence.” Parent of a daughter in Year 3.
“Two out of three maths lessons in our school focus on the number line. We’re excited to have The Math Machine in the classroom.” Gary Lawrence, Principal Vauxhall Primary School
“You mean I can get my kids doing their maths class in Maori. Awesome!” Palo Shannahan, Year 4 Teacher
* The Math Machine turns maths into fun, by presenting the basics as games.
* Something for all primary school kids from ages 5-11.
* Closely follows the New Zealand curriculum.
* Voice guidance makes it great for kids who haven't learnt to read yet.
* Bi-linqual - includes English and Te Reo Māori, written and voice.
THE MATH GOES IN, THE FUN COMES OUT
Created by parents, teachers and language experts, The Math Machine turns maths into fun, by presenting the basics - from number sequences to times tables - as immersive games. Designed for use in the classroom and at home, The Math Machine reinforces everything your child is learning at school.
While they’re playing, your kids are gradually mastering:
•Sequential counting up to 20, 40, 100 and 1,000
•Instant recall of times tables
•The relationship between doubles and halves and how to estimate answers
•Different representations of numbers: how a fraction relates to a decimal number and percentage.
There is something for all primary school age kids!
INSTRUCTIONS
1.The Math Machine fires up and your first choice is the language, English or Māori.
2.Thenu choose from 14 different levels, depending on the area of maths you are mastering.
3.Every level has the same format, numbers fall out of the cloud and need to be dragged into place using your finger.
4.Touch the tick to mark your work anytime.
5.Touch the speaker to hear the instructions again.
6.Master your maths.
MULTIPLE LEVELS
1 – We are learning to know our numbers from 1-20. Every time a kid touches a moving number, they hear the number read out to them.
2 – We are learning to know the order of numbers from 1-40.
3 – We are learning to know our numbers backwards from 40 down to 1.
4 – We are learning to order our numbers from 1-100 asks kids to place a random selection of 40 numbers in order between 1 and 100. Expands understanding of how to count over the tens e.g. 28, 29, 30, 31
5 – We are learning to order our numbers before and after 100 tests kids’ understanding of what happens when they reach 100.
6 – We are learning to order our numbers up to 1,000 lets kids play with bigger numbers. Watch them grow in confidence as they grasp the place value of three-digit numbers.
7 – We are learning to quickly recall our two, five and ten times tables. This is the first cluster of times tables kids learn in the classroom. Watch them work their times table forwards backwards and mutter the factors as they puzzle through this level.
8 - We are learning to quickly recall our three, four and six times tables.
9 - We are learning to quickly recall our seven, eight and nine times tables. A true test for the times table champions in the class. Lick this level and times tables are yours to keep.
10 – We are learning to recognize the double of numbers up to 20. This level gets kids thinking in doubles and halves.
11 – We are learning to recognize the double of numbers up to 80. This is a good opportunity to introduce the art of estimation.
12 – We are learning to recognize the double of odd numbers.
13 – We are learning to recognize the double of prime numbers. This level will delight kids who are ready for a new challenge.
14 – We are learning to recognize four different representations of the same number including fraction, equivalent fraction, decimal and percentage. This level is for the maths whizz.
“Two out of three maths lessons in our school focus on the number line. We’re excited to have The Math Machine in the classroom.” Gary Lawrence, Principal Vauxhall Primary School
“You mean I can get my kids doing their maths class in Maori. Awesome!” Palo Shannahan, Year 4 Teacher
* The Math Machine turns maths into fun, by presenting the basics as games.
* Something for all primary school kids from ages 5-11.
* Closely follows the New Zealand curriculum.
* Voice guidance makes it great for kids who haven't learnt to read yet.
* Bi-linqual - includes English and Te Reo Māori, written and voice.
THE MATH GOES IN, THE FUN COMES OUT
Created by parents, teachers and language experts, The Math Machine turns maths into fun, by presenting the basics - from number sequences to times tables - as immersive games. Designed for use in the classroom and at home, The Math Machine reinforces everything your child is learning at school.
While they’re playing, your kids are gradually mastering:
•Sequential counting up to 20, 40, 100 and 1,000
•Instant recall of times tables
•The relationship between doubles and halves and how to estimate answers
•Different representations of numbers: how a fraction relates to a decimal number and percentage.
There is something for all primary school age kids!
INSTRUCTIONS
1.The Math Machine fires up and your first choice is the language, English or Māori.
2.Thenu choose from 14 different levels, depending on the area of maths you are mastering.
3.Every level has the same format, numbers fall out of the cloud and need to be dragged into place using your finger.
4.Touch the tick to mark your work anytime.
5.Touch the speaker to hear the instructions again.
6.Master your maths.
MULTIPLE LEVELS
1 – We are learning to know our numbers from 1-20. Every time a kid touches a moving number, they hear the number read out to them.
2 – We are learning to know the order of numbers from 1-40.
3 – We are learning to know our numbers backwards from 40 down to 1.
4 – We are learning to order our numbers from 1-100 asks kids to place a random selection of 40 numbers in order between 1 and 100. Expands understanding of how to count over the tens e.g. 28, 29, 30, 31
5 – We are learning to order our numbers before and after 100 tests kids’ understanding of what happens when they reach 100.
6 – We are learning to order our numbers up to 1,000 lets kids play with bigger numbers. Watch them grow in confidence as they grasp the place value of three-digit numbers.
7 – We are learning to quickly recall our two, five and ten times tables. This is the first cluster of times tables kids learn in the classroom. Watch them work their times table forwards backwards and mutter the factors as they puzzle through this level.
8 - We are learning to quickly recall our three, four and six times tables.
9 - We are learning to quickly recall our seven, eight and nine times tables. A true test for the times table champions in the class. Lick this level and times tables are yours to keep.
10 – We are learning to recognize the double of numbers up to 20. This level gets kids thinking in doubles and halves.
11 – We are learning to recognize the double of numbers up to 80. This is a good opportunity to introduce the art of estimation.
12 – We are learning to recognize the double of odd numbers.
13 – We are learning to recognize the double of prime numbers. This level will delight kids who are ready for a new challenge.
14 – We are learning to recognize four different representations of the same number including fraction, equivalent fraction, decimal and percentage. This level is for the maths whizz.
Requirements
Your mobile device must have at least 15.44 MB of space to download and install Math Machine app. Math Machine was updated to a new version. Purchase this version for $2.99
If you have any problems with installation or in-app purchase, found bugs, questions, comments about this application, you can visit the official website of Gingerbread Kids Gingerbread Kids Limited at http://gingerbreadkids.com/.
Copyright © 2013 Gingerbread Kids Limited